DDS – DirectDraw Surface
Driver short name
The DirectDraw Surface file format (uses the filename extension DDS), from Microsoft, is a standard for storing data compressed with the lossy S3 Texture Compression (S3TC) algorithm. The DDS format and compression are provided by the crunch library.
Support for reading has been added in GDAL 3.1. Previous versions have write-only support.
The driver supports the following texture formats: DXT1, DXT1A, DXT3 (default), DXT5 and ETC1. You can set the texture format using the creation option FORMAT.
The driver supports the following compression quality: SUPERFAST, FAST, NORMAL (default), BETTER and UBER. You can set the compression quality using the creation option QUALITY.
More information about Crunch Lib (see below for build instructions of a working fork of that repository)
NOTE: Implemented as
This driver supports the
Building crunch can be a bit difficult. The build_fixes branch of https://github.com/rouault/crunch/ includes a CMake build system, as well as a few fixes that are not found in the upstream repository
git clone -b build_fixes https://github.com/rouault/crunch cd crunch mkdir build cd build cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/install-crunch -DCMAKE_BUILD_TYPE=Release make -j8 install
git clone -b build_fixes https://github.com/rouault/crunch cd crunch mkdir build cd build cmake .. -DCMAKE_INSTALL_PREFIX=c:\dev\install-crunch -G "Visual Studio 15 2017 Win64" cmake --build . --config Release --target install
Build GDAL against crunch
In nmake.local, add the following lines:
CRUNCH_INC = -Ic:\dev\install-crunch\include\crunch CRUNCH_LIB = c:\dev\install-crunch\lib\crunch.lib